Hello, I'm a newly-purchased user of this package, and I noticed in your AO Spinning Cylinder Custom Fluid Effector Demo video that it effectively simulates the airflow generated when wind interacts with 3D objects. However, I couldn't find specific instructions or demo files on how to achieve this effect. I would like to inquire if the package provides any methods that can be referenced or if there are any techniques to achieve this effect.
Thank you!
Hi, should be the rudder, ailerons, and tail wing implemented through a mathematical model (using scripts, like in demo's prefabs) or it is possible to simulate such elements as separate rigid bodies? What is the right way?